Warden

Not to be confused with the 1.17 upcoming mob, The Warden

Description
The Warden is a huge parasite with long limbs, tentacles sprouting out of its back and a huge four-jawed mouth full of teeth. It will "Ward" its beckon and knock any unfortunate intruders into the air.

Along with the Vigilante, It cannot spawn naturally and is exclusive to the Stage 3 Beckon.

Behavior
Wardens will attack players and non-infected mobs on sight.

It will charge at its target dealing moderate melee damage. On Occasion, it can sprint while covering its "face" making it temporarily faster and immune to projectiles. Upon Hit, it can knock the player into the air, dealing fall damage. If far enough away, it will perform a long jump directly to the player's location.

Strategies
As Wardens are spawned by stage 3 beckons, they will almost always be accompanied by other mobs when being fought. This makes them even more dangerous, and encourages focus-based ranged combat or to isolate the warden from the rest of its allies. Should the player choose ranged combat, they must careful as to not be seen, due to the fact that during its charge it will not be able to be damaged by arrows, and if far enough away it will jump to its target.

A Shield is the most important tool when fighting a warden, as not only does it have considerable attack but it will almost always knock its target onto the air. Fighting a Warden is not necessary, nor is it guaranteed, as beckons will not always spawn one.

Drops
Wardens only drop experience on death.