Vigilante

Description
A Vigilante is a tall three-legged parasite that will "Vigilate", as the name implies, its beckon.

Along with the Warden It cannot spawn naturally and is exclusive to the Stage 3 Beckon.

Unlike most parasites, they make no sounds as of the current version.

Behavior
Vigilantes will attack players and non-infected mobs near their beckon on sight.

It will always try to keep its distance with a player, shooting acid at them inflicting the poison effect when it is far, and knocking the player back with a melee attack if they happen to get too close.

Strategies
Vigilantes are spawned by stage 3 beckons, and like Wardens they will almost always be accompanied by other mobs when being fought. Though, unlike the warden, they are not a threat on their own, being mostly an annoyance much like a yelloweye but on the ground.

However, taking care of it is essential, as it will most likely prevent the player from getting up close to the beckon they're guarding, giving it time to recharge and spawn more waves of parasites. Ranged combat is the best way to deal with a Vigilante if one can avoid the projectiles. If Melee combat is required, a shield is enough to prevent being knocked back. Always avoid fighting a Vigilante near a cliff or a ravine or a generally high place, for when being knocked back by a Vigilante, a player can fall to their doom in one.

Drops
Vigilantes only drop experience when slain.